tag:blogger.com,1999:blog-7879107.post116173327590133757..comments2023-12-08T01:42:31.590-06:00Comments on Cauvin: Steve Jobs and UsabilityRoger L. Cauvinhttp://www.blogger.com/profile/08969779835314260680noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7879107.post-72030201149537622832014-07-22T17:41:07.304-05:002014-07-22T17:41:07.304-05:00Great points, Darren!
As you imply, usability req...Great points, Darren!<br /><br />As you imply, usability requirements depend on feasibility. Usability metrics improve through iteration, and it's hard to predict up front what targets are feasible.<br /><br />I also like what you wrote about the best designs being boring. I once asked Alan Cooper the best registration or login experience he'd ever seen. His answer: "I didn't."Roger L. Cauvinhttps://www.blogger.com/profile/08969779835314260680noreply@blogger.comtag:blogger.com,1999:blog-7879107.post-2469345578576449442014-07-22T17:18:52.439-05:002014-07-22T17:18:52.439-05:00I would like to point out that design is a process...I would like to point out that design is a process of iteration. It is based on user experience and psychology. Getting to three clicks is not where they started, it was where they worked towards getting to. It was the underlying software, the hardware, what was accessible at the time and what they learned as they iterated that has given them what they ended up with thus far. <br /><br />Steve was more likely to be offended if the engineers, designers, etc, were not as passionate about the user's experience of the product as he was. The user is the first priority, and then they would figure out the money part.<br /><br />Let's stop the myth that design is about making thing pretty. The best design is likely the most boring one because you didn't noticed it existed.Anonymoushttps://www.blogger.com/profile/00182396586601893615noreply@blogger.com