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Product Management: When?

Most startups begin with an entrepreneurial product idea by one or more of the founders. The founders then develop the product, hiring a product manager only after the product is ready for release. If you're one of these founders, you don't want someone coming in and polluting your idea. You probably also have some experience dealing with the market you're targeting. But while industry experience and an idea can be a great start, your product will probably fail if you don't do some product management before and as you develop it. Don't decide the positioning and marketing strategy for your product after development. The most successful products are those whose development reflects a well-conceived positioning and strategy. Product management is therefore important long before you're ready to release - or even begin marketing - the product.

T-Shirts

Today I went shopping for t-shirts. Loud or pastel-colored t-shirts seem to be in these days. So "in" that one store was charging $125 for them. I found nearly identical shirts at Dillards for $5 a piece.

AJAX Texas Hold-em

If you like playing Texas Hold-em and are interested in the fuss about the use of AJAX, try gpokr . AJAX-based web interfaces achieve quick responses to user input without loading new pages. When you click a button, for example, the existing page instantly updates with new information. They also tend to use innovative widgets that are not part of the standard HTML paradigm. AJAX is important because it eliminates many of the limitations of web interfaces, which include clunky widgets and slow response times. The drawback is that users may not be familiar with the new ways of accomplishing their goals.

Is Refocusing the Remedy for Dell's Problems?

Laura Ries diagnoses Dell's problems as stemming from its expansion to the consumer market. She attributes expenses and customer satisfaction issues to an increase in volume of customer service calls by home users. Her remedy? Refocus . This recommendation should come as no surprise to those familiar with Ries's philosophy. In this case, she suggests restoring Dell's focus on the business market. Refocusing on a market segment is almost never an appealing or intuitive strategy . It seems like a deliberate effort to reduce the number of customers and your market share. But sometimes you have to bite the bullet. It's often better to have a strong brand in small market than a weak brand in a large market.

Game Requirements

We know that product requirements should not contain design assumptions or design specifications. Following this principle has interesting consequences when the product is a game. Most games solve one problem: boredom or lack of entertainment. So is there merely a small set of requirements for such games that state in measurable terms how entertaining the game will be? If so, isn't it absurd to be so strict in separating the "what" from the "how"? A few things: First, it is true that the functional requirements for a game are likely to be sparse. Developing a game is unique in that it is largely a matter of design and creativity. Second, a game will actually have many nonfunctional requirements. Things like scalability, availability, and usability all apply. Third, any sparsity in the requirements specification for a game means the design specifications will be that much heftier. The developers will still know what to build; it's just that the designers ar...

Creativity and Consensus at Google

Back in late June, BusinessWeek Online posted an interview with Marissa Mayer, Google's VP of Search Products and User Experience. It covers Google's focus on simplicity and its experimentation with a lot of different products. But one of the most interesting statements from Mayer was: If you write a 70-page document that says this is the product you're supposed to build, you actually push the creativity out with process. The engineer who says, you know what, there's a feature here that you forgot that I would really like to add. You don't want to push that creativity out of the product. The consensus-driven approach where the team works together to build a vision around what they're building and still leaves enough room for each member of the team to participate creatively, is really inspiring and yields us some of the best outcomes we've had. It is important that products and organizations be market driven. To be market-driven, an organization must not o...

Rice vs. Ries: Categories and Positioning

Jennifer Rice recently questioned Laura Ries's analysis of the positioning of the Weber brand of grills. Ries had written that Weber's foray into gas grills (as opposed to their specialty, charcoal grills) was an example of unwise line extension . Rice points out: When you position your brand on what you do (charcoal, hamburgers, computers), it can only lead to extinction. Rather, base your positioning on how you do it (ie. a higher-level benefit), which allows you more flexibility over time. Google's brand position isn't search, it's organizing the world's information. Nike isn't shoes, it's passion. McDonald's isn't hamburgers, it's convenience. As much as I buy into Ries's suggestion that companies strive to be first in a "category", and that often the category is a product category rather than a benefit category, Rice's point is well taken. Consider positioning your brand in terms of a benefit category rather than...

Jakob Nielson on Usability

Jakob Nielson defines five aspects of product usability: Learnability : How easy is it for users to accomplish basic tasks the first time they encounter the design? Efficiency : Once users have learned the design, how quickly can they perform tasks? Memorability : When users return to the design after a period of not using it, how easily can they reestablish proficiency? Errors : How many errors do users make, how severe are these errors, and how easily can they recover from the errors? Satisfaction : How pleasant is it to use the design? Some of the attributes are subjective, but they are nonetheless measurable and testable.

Notary Publics

Did you know that some banks have a free notary public service? A few months ago, on a tip from a friend, I went to the Chase Bank branch a block away from my loft. They notarized my document for free. This week, I went back to the same Chase Bank branch to get another document notarized. The manager stopped to ask me if I was a Chase customer. I told him no, I don't have a Chase bank account. He then told me that the notary services were for Chase customers only and suggested I go to my bank. Fair enough. My Bank of America branch is just three blocks away, so I went there. They did the notarizing, and I bumped into a friend who is a teller there. I wonder whether Chase's policy of only performing notary services for customers is wise. I would never have bothered to set foot in their lobby had I not heard about the notary service. Familiarizing myself with their branch made it more likely that I would eventually become a Chase customer. But being turned away has left me with a...

Crowdsourcing

Paul Boutin recently wrote an article in BusinessWeek about crowdsourcing , a "business trend in which companies get unpaid or low-paid amateurs to design products, create content, even tackle corporate R&D problems in their spare time." Another word for crowdsourcing is co-creation . Boutin gives an example: The first, Threadless, is a Chicago-based T-shirt maker whose design process consists entirely of an online contest. Each week the company receives hundreds of submissions from amateur and professional artists. Threadless posts these to its Web site, where anyone who signs up may give each shirt a score. The four to six highest-rated designs each week are put into production, but only after enough customers have pre-ordered the design to ensure it won't be a money-loser. In this example, contest winners receive prize money. Boutin points out, however, that customers are often not compensated for their co-creation efforts.

Following Up

I recently reported an issue I was having with Cingular Wireless. I still have their former AT&T service, and I now don't get signal in many parts of central Austin. Surprisingly, customer service officially created a "ticket" for the issue. Even more surprisingly, they followed up the same day with some questions and are, according to policy, following up every seven days. Cingular's policy doesn't guarantee they'll fix the problem. It doesn't even imply the people actually working on the issue take it seriously. But communication helps.

Long Surveys

I recently completed a survey from a political candidate. The survey contained about a hundred questions. I did not enjoy taking the survey due to its length, but wanted to provide feedback to an acquaintance who published it. My recommendations: Reduce the number of questions to twelve or fewer. Clearly state up front the number of questions and the estimated amount of time it will take to complete the survey. Replace some of the Likert scale sets of questions with questions suitable for conjoint analysis . As I've mentioned , the ease of services such as SurveyMonkey causes people to believe that anyone can author a good questionnaire. But the real challenges lie in structuring the survey and formulating the right questions.

One-Two-Three Positioning

In The Fall of Advertising and the Rise of PR , Al Ries and Laura Ries briefly mention the "one-two-three" approach to positioning. With the one-two-three positioning approach, you describe your product concept as the third in a series of breakthroughs. First came the horse and carriage. Then came the automobile. Now, get ready for the . You'll generally want to include the product's actual benefit to the user in the third clause.

Quote of the Day

Brandon at Speaker City: In software many customers ask for reports, which is the same thing as asking for proof that something was done. If you find yourself creating lots of reports, then maybe you haven’t made your application transparent enough… Why do your customers want reports? It may well be that they need reports, but you won't know unless you understand the underlying problem they're trying to solve.

Documents Nobody Reads

Market requirements documents (MRDs) can vary in length from just a few pages to hundreds of pages. Almost everyone in the organization dreads a long MRD. The product manager hates writing it, and everyone else hates reading them. In many cases, long MRDs simply go unread. Your product manager should compose MRDs that people will read. If that means a more consise MRD, so be it. A product manager can pack a lot of useful information in an MRD that's less than twenty pages. And some of the "boring" information, such as quantitative data (e.g. market survey results), should go in appendices.

Extreme Programming

According to the Agile Manifesto , agile development processes tend to emphasize: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Yet different forms of agile emphasize these things to a different degree. "Extreme programming" lies on the side of the spectrum that places a great deal of emphasis on all of them. It does so by prescribing a number of "extreme" practices. Unfortunately, many people distort what agile development is. They claim, for example, that it calls for "hacking" the product together without eliciting or documenting any product requirements up front. Yet even extreme programming calls for an up-front requirements effort. To quickly gain an accurate understanding of what extreme programming is all about, I suggest having a look at this site . It succinctly describes the practices and philosoph...

One-on-One Marketing

If your strategy is to market using bottom-up PR, you may need to bone up on your one-on-one marketing skills. The most straightforward way to recruit a small but enthusiastic user base to co-market your product is to convince individual users to try your product and hopefully evangelize it. Mass marketing campaigns won't do the trick. Even just getting the word out won't by itself do it. You need to "sell" the product and the co-marketing enthusiasm to each person.