Skip to main content

What versus How

Over on the Requirements Defined message board, a guy who always seems to ask the right questions about product requirements is Marc Talbot. In a recent discussion, he questioned just how straightforward the traditional distinction between the what (requirements) and the how (design) is:

I'm Sony.

I want to entertain people (what I want to do).

I'm going to sell a new TV (how I'm going to do that).

Does that make everything related to the TV a design decision?

The What and How are very tightly coupled to the particular problem that you are choosing to solve, and making the decision on what problem to solve is the real trick.
This example very neatly illustrates how difficult it can be to distinguish between requirements and design.

Clearly, there is a huge leap between entertaining people and providing them with a television. The goal of entertaining people is so broad that Sony would want to constrain it. And it's a very important point that choosing the problems to solve determines the requirements. So the idea of entertaining people with a TV seems a reasonable constraint that falls within the realm of requirements.

Yet is it really?

"The product shall entertain its users" may be a functional requirement, but what about all of the associated nonfunctional requirements? What about all of the other problems users are trying to solve or avoid? What motivates them to watch TV instead of experiencing other forms of entertainment? Besides usability, availability, and other standard requirements, what about:

  • location - users want the entertainment at home (i.e. going to a concert or play won't cut it)
  • realism - users want realism in their entertainment (i.e. audio by itself won't cut it)
  • variety - users want to benefit from the various media that exist (i.e. being able to do things like attach a DVD player and watch DVDs is important)
Now, formulating these constraints in comprehensive and measurable terms is a challenge. It sure would be nice if we didn't have to bother gaining an in-depth understanding of why people want TVs. But it's just the sort of challenge the most talented and strategic product managers are ready to face.

Once we've fully understood and documented all of these constraints, a TV likely will be the ideal solution. But it might be a very innovative form of TV - so innovative that it would be the first in an entirely new product category. This sort of innovation starts with examining the true underlying requirements rather than assuming an established product category and its me-too feature set.

[This response is cross-posted on the message board.]

Comments

Popular posts from this blog

Why Spreadsheets Suck for Prioritizing

The Goal As a company executive, you want confidence that your product team (which includes all the people, from all departments, responsible for product success) has a sound basis for deciding which items are on the product roadmap. You also want confidence the team is prioritizing the items in a smart way. What Should We Prioritize? The items the team prioritizes could be features, user stories, epics, market problems, themes, or experiments. Melissa Perri  makes an excellent case for a " problem roadmap ", and, in general, I recommend focusing on the latter types of items. However, the topic of what types of items you should prioritize - and in what situations - is interesting and important but beyond the scope of this blog entry. A Sad but Familiar Story If there is significant controversy about priorities, then almost inevitably, a product manager or other member of the team decides to put together The Spreadsheet. I've done it. Some of the mos...

5 Ways Companies Make Product Decisions

In the last blog entry, we reviewed the  four problems that companies face, or are trying to overcome, as they make product decisions .  Now we'll look at the ways that most companies make their product decisions. Companies that develop, market, and sell products and solutions make strategic and ongoing tactical decisions.  They decide what features to include in their products, what messages they will use to communicate the value of their products, what marketing tactics they will use, what prospective customers they will target, and many day-to-day choices. Whether or not these decisions are deliberate or ad hoc, most companies use some combination of the following ways of making product decisions. (A downloadable "map" that summarizes the product decision landscape is included at the end of this article.) Customer Wants Product decisions based on feature requests, focus groups, and what prospects and customers say they want. Companies are selling products to ...

Is Customer Development Pseudoscience?

The “Science” of Lean Startup Lean startup practitioners embrace the scientific method, seeking the "truth" about what business model and strategy will lead to product success. We do so by: Formulating hypotheses Crafting and running experiments to test them Learning from the experiments Iteratively feeding our learnings back into revised hypotheses Sounds pretty scientific, at least in spirit, doesn't it? Yet this process actually neglects a key ingredient in the scientists' mode of operation. To identify what’s missing, let’s examine “customer development”. Customer Development Steve Blank is one of the pioneers of the lean startup movement. He introduced into the lean startup lexicon the term “customer development”. Customer development consists of sessions and interactions with customers to test hypotheses. For example, a product manager might interview a prospect, asking if she agrees with the product manager’s hypotheses about the problems she faces or the ...