Consider the following use case:
What are we to make of the preconditions and postconditions? What relationship do they have to the requirements for the product? Answer: the preconditions and postconditions are the nonfunctional requirements attached to the functional requirement. Another way of expressing the nonfunctional requirement would be as an attribute and associated constraint:
Purchase ItemsThe name of the use case represents a functional requirement. What does the product do, or enable the user to do? Purchase items.
Actor: Purchaser
Precondition: Purchaser types at least thirty words per minute and has a web navigation efficiency rating of at least 40.
Postcondition: For the average Purchaser acting at full efficiency, the number of seconds elapsed is no more than 30 + 20 * n, where n is the number of items purchased.
What are we to make of the preconditions and postconditions? What relationship do they have to the requirements for the product? Answer: the preconditions and postconditions are the nonfunctional requirements attached to the functional requirement. Another way of expressing the nonfunctional requirement would be as an attribute and associated constraint:
Usability: For a Purchaser who types at least thirty words per minute and has a web navigation efficiency rating of at least 40, it shall take no longer than 30 + 20 * n minutes to purchase n items.When you think about requirements in this manner, it becomes apparent that you shouldn't just treat the product as a black box, but also the use cases. The steps in use cases don't matter as long as your product fulfills the preconditions, postconditions, and invariants.
Comments
I have written a german article about that, and I am also linking to Randy Miller (of Microsoft) ranting about the same:
http://itblog.eckenfels.net/archives/101-Nicht-Funktionale-Anforderungen.html
http://itblog.eckenfels.net/exit.php?url_id=1921&entry_id=101
Greetings
Bernd
I reached here through your discussion on Req Engg Yahoo Group with Byron.
The Use Case description given is widely followed but it is not very helpful to proceed to other UML Diagrams or identify Design Classes.
I recommend that a Use Case be described through User Actions and System Responses identifying DATA corresponding to user actions / real-world phenomena.
Please see the the attachement to my mail and give your feedback.
Putcha V. Narasimham, putchavn@yahoo.com
The steps in use cases are interaction design.
By specifying the use case preconditions, postconditions, invariants, you define the requirements that the internal use case steps must satisfy.
I have revisited you site w r to Use Case as a Black Box and seen your response to my post of April 15, 2008.
I appreciate the distinction between Use Case Specification in terms of AA external conditions / constraints of a Black Box for which there could be BB multiple interaction sequences (created through Interaction Design).
Such distinction enables creation of a series of Ends (requirements) and Means (of meeting the requirements), each clear and small enough for quick and practical agreement.
Putcha V. Narasimham
putchavn@yahoo.com
I suspect you would characterize the individual steps in the use case as functional requirements or as implying certain functional requirements. While I understand this nomenclature is popular, I believe it leads to logical contradictions. Check out the comments on this Tyner Blain blog entry for some examples.
- The notion that product requirements are not functional yet in some cases state what the system should do.
- The misnomer of "functional requirements specifications" that also contain nonfunctional requirements.
But another one that relates more directly to our discussion is as follows:
P1. Interaction designers specify how the product will interact with, and respond to, users.
P2. If a specification describes only how the product will interact with, and respond to, users, it does not contain design.
C. Therefore, the specifications that interaction designers produce do not contain design.
P1 is an established definition of interaction design. Correct me if I'm wrong, but you believe that P2 is correct.
If you accept both P1 and P2, then you must accept C. But C is absurd (and can be further elaborated to show an explicit contradiction).