Apple products are reputed primarily for two things:
Steve would be horribly offended [if] he couldn’t get to the song he wanted in less than three pushes of a button.
Design is important. But don't lose sight of the real usability requirements for your product. The real usability requirements are metrics, not functional specifications or UI layouts.
- ease of use
- aesthetics
Steve would be horribly offended [if] he couldn’t get to the song he wanted in less than three pushes of a button.
Design is important. But don't lose sight of the real usability requirements for your product. The real usability requirements are metrics, not functional specifications or UI layouts.
Comments
Steve was more likely to be offended if the engineers, designers, etc, were not as passionate about the user's experience of the product as he was. The user is the first priority, and then they would figure out the money part.
Let's stop the myth that design is about making thing pretty. The best design is likely the most boring one because you didn't noticed it existed.
As you imply, usability requirements depend on feasibility. Usability metrics improve through iteration, and it's hard to predict up front what targets are feasible.
I also like what you wrote about the best designs being boring. I once asked Alan Cooper the best registration or login experience he'd ever seen. His answer: "I didn't."